Today I got to do something I'm fairly confident I've never done before: I Emperor Drafted for a three-team (nine-player) game of Emperor magic! Wooo!
I love drafting and I have a history of getting into Emperor drafts. But, I haven't Emperor Drafted in at least six years! I managed to trick convince eight other people to give it a go and we figured out how to do an Emperor Draft for three teams.
Using Battlebond/Conspiracy/Conspiracy 2 packs is a great way to do Emperor, but we skipped all that and just wacky drafted it. Here's a quick rundown of what we decided to do:
- We would play a single Emperor game with three teams in a circle. Each Lieutenant would start adjacent to an enemy lieutenant.
- We set the target range to two players for everyone. (I like this range best.) This means each player can pick targets up to two players away.
- We decided not to use "Deploying" which is apparently a real rule now. (We played with it called "Marching" in the 90s. It's better formalized now.)
- We had each team take their turn simultaneously, a la Two-Headed Giant.
- We figured out a symmetric pack-passing/seating scheme with two main benefits:
- Players could sit with their team to collude about their picks.
- Packs should always pass from one teammate to an opponent, never from one teammate directly to another.
- It's not trivial how to make this happen! I made a diagram!
- Basically each player is just passing a pack by skipping three people with each pass if you remained seated in the positions for playing. Unfortunately, four can be a real stretch to pass across big tables.
- Instead, you can get some complicated, but at least closer, passing if you swap the lieutenant seats and then use the pattern in the right-hand part of the diagram above.
- To facilitate this (and enforce Zone Drafting) I made some arrow diagrams with spaces for packs.
I have rationale for choosing these packs that I want to highlight:
- The Battlebond pack was a Wedding Gift that I've been holding on to for a year. I have been looking forward to an acceptable event to open it. This was it, no doubt!
- I won the Foundations pack in a draft last night.
- We had been talking about how good the Black Wizard tokens from Final Fantasy would be in this, so I thought that would be a good call.
I was the left-lieutenant for my team. I really tried not to draft five colors. Really. But then the fixing kept coming around and before I knew I was WUBRG again. Here's what I drafted:
If you do this, know that the drafting part takes a long time. For us it lasted two hours. Of the nine, I was the only one who had done an Emperor draft before, and even then I think I was one of the slowest people. It is faster to do this where you can't collaborate with your team while drafting, but this is so much more fun! It's great to have your team come together and have good ideas about what to pick.
Deckbuilding went much faster, probably around a half hour or so. Here's the deck I built:
We sat down to play. My Emperor was running Naya and our other (Right) Lieutenant was on Witch-Maw. I was up against a Gruul Lieutenant. That player had beaten me recently in another draft, so I was ready for a tough battle. We rolled for turns and the team to our right went first.
The first two turns went pretty normal, but our Emperor got stuck on only two lands for a bit. Right before their third turn, the Emperor to our right Burst Lightning something on the other team, then Hero's Downfalled one of our right-Lieutenant's blockers. Their two Lieutenants swung in and the game was on. They also played Queen Brahne. I got the Wild-Field Scarecrow down on turn three, ready to fix my mana. My direct opponent played Stickytongue Sentinel, nothing terrifying! On their turn, the Emperor to our right ramped for two (I think with Reach the Horizon) and one of their Lieutenants cast Boltwave, which was so good in this!
We took our turn and I left my mana up to sac the Scarecrow after blocking. Unfortunately, my opponent cast Etali's Favor on her frog, which also found Treefolk Umbra. The 3/3 was now a 6 (essentially)/6 trampler. Chump blocking did no good, so I just took 6, putting me at 10. Oof! On the other side, Rakdos, the Muscle came down against my teammate and we were suddenly in a really bad place.
I sacrificed my scarecrow before our turn and had WUBRG ready to go. I drew into Cooped Up and stopped the Voltron Frog in its tracks. I threw down my own frog: Poison Dart Frog, ready to win the amphibian war. Sadly, I did not have two open mana, because their team played White Auracite to remove the Cooped Up. My opponent added Trollhide and hit me for 8.
On our turn 6, I played Ice Flan to freeze the frog. I just needed to hold out until I could get some life back. Sadly, that wasn't going to be an option. The Emperor to our left cast Intimidation Campaign, then their far Lieutenant attacked with Sanguine Syphoner. I was out first, dead on turn six!
That's not actually a bad way to die, though. Fast games are good games. I didn't realize just how short the rest of it would be, though!
On their seventh turn, the Emperor to our right cast Lasting Fayth with nine lands. Their Lieutenant facing us had built up a bunch of wizard tokens from Queen Brahne. On the far side of the board, their other Lieutenant took our their direct opponent. They were looking like the team to beat for sure.
We swung out for as much as we could on our turn, but we couldn't kill either of our direct opponents. The Lieutenant I had been facing cast Price of Loyalty to steal our Emperor's only would-be blocker and hit for 12. Our life totals were 0 (me), 5 (Emperor), and 4 (Right Lieutenant). Then the team to our right took their team. That player then cast Red Mage's Rapier with four Wizard tokens. That killed our other Lieutenant and put our Emperor at 1. Then they cast Airship Crash off of Rakdos, killing our Emperor and the opponent I'd been facing with another bash of wizard triggers. We were officially out.
Now it was three versus one. But their turn wasn't done and they attacked the remaining Emperor for 20, using Outmaneuver to get around any potential blocking.
Wow, what a fast game! Time wise, it only took an hour, compared to the two hours of drafting. With 45 minutes to set up, 30 minutes to build decks, and another 15 miscellaneous minutes, it took about four and a half hours total, start to finish.
And this continues to be one of my favorite formats! I would love to do this again. I do think I'm a bit better at being an Emperor, but that means I need to get more Lieutenant practice.
The Wizard Tokens are so good. I think Final Fantasy is the secret tech to this format. I do feel pretty good about that because our group talked about it beforehand! I highly recommend trying it out in a Wacky Emperor Draft.
I hope you get a chance to Emperor Draft too. Happy Magicking!