Saturday, January 11, 2025

Baldur's Gate Commander Draft #2

I got a four-person CL: Baldur's Gate Commander draft going today.  We decided to use the Wilderness dungeon, which is awesome.  We also decided to change the way we drafted.  Although we still made two picks when we first opened a pack, we only picked one card at a time after that instead of two.  (We did an extra 2HG game after the normal commander game.)

Why not Wilderness?

The drafting part did not go great for me.  I floundered on colors in the first pack.  At the beginning of the second pack I pulled Baba Lysaga and tried to go Golgari.  In pack three I counted my playable spells so far and realized that wasn't going to work.  Here were all my picks:

A late decision was made when I picked Rilsa Rael.

When I counted, I realized I didn't have enough cards.  In a Commander Draft, you want about 37 playable spells (including your command zone) to pair with 23 lands.  There's a real danger with drafting too many of the lands (mostly gates) that you might not be able to get enough spells to fill out that 37.  After my first five picks in pack 3, I had 22 in Golgari.  Despite the fact that I'd been drafting things to sacrifice to Baba Lysaga, I had to switch to Dimir.  I got lucky because I saw a bunch of blue coming around, but even then I was only barely able to get a deck.
 
I only managed 36 spells instead of 37.
 
I picked Rilsa Rael instead of a black/blue commander + blackground combo partly because Rilsa's mana value worked better with Cloudkill
 
My opponents were:

Two other players were running green, that's why I couldn't make it happen.

Skanos got the start and things moved quickly.  I got Safana down on turn three, followed the next turn with Passageway Seer.  In between those turns, I had accepted Noble Gut's deal, so Safana had two +1/+1 counters.  I started the combat by attacking the Skanos player.  I got my initiative bonuses from Safana and the Seer and passed the turn.

I dealt first salsa blood.

I took the deal again on Noble Gut's fifth turn.  They wanted the Initiative, and Coronation of Chaos made them unable to block so Gut stole the initiative.  

Team goaded.

On my subsequent turn, I played my commander, Rilsa Rael, gave my Tymora's Invoker deathtouch so it would go unblocked and I could safely attack with my goaded creatures.  On the next turn, Shadow Skanos (their turn five) attacked me for 7 commander damage with all their buffs to take the Initiative.  I thought that was good, because then Noble Gut swung hard at them knocking them down to 14 with their growing army of skeletons and taking the Initiative themselves.  Livoutland continued to get some things out, but didn't have any big threats on the board yet. 
 
On their sixth turn, the Skanos player got out an enormous Ambitious Dragonborn and started challenging the Gut player as the archenemy.  On my sixth turn, I attacked Gut for a bunch and got the initiative yet again by playing Aarakocra Sneak.  I was charging through the Wilderness dungeon, hoping to get that sweet benefit of completion for my creatures.  This time I was at Grymforge, so I got to goad one creature each of my opponents controlled.  (I should have spent more time thinking about this.)  On their seventh turn, the Skanos player cast Giant Ankheg.  

That goaded token means they're going somewhere else.

Shadow Skanos came at me and this is where I made a misplay for the ages.  With all his buffs, Skanos was a 16/16 creature that now had trample.  I was at 7 Skanos commander damage.  I need to block at least three of that damage.

Chump blockers, I choose you!

Four toughness is enough to keep me alive, right?  Right?  

Nope!  Skanos had deathtouch as well from its shadowy background.  That means 14 damage is trampling over.  

First to draw blood and first to die.


21 commander damage exactly!  And the bloodbath continued!  On the very next turn, the Gut player swung out and killed the Skanos player.  Unfortunately, the Livaan player had taken the Noble Gut deal, so they couldn't respond by attacking back on their seventh turn.  They equipped Livoutland with Saddle of the Cavalier and played some other creatures.

The Gut player gathered their resources on their (eighth) turn, but couldn't win.  The Livaan player, however, had drawn to Two-Handed Axe and cast the Sweeping Cleave part to win in combat.

What a great game!

Since that had finished pretty quickly, we randomized teams and played a Two-Headed Giant game.  

I got teamed up with the Skanos who killed me. 


We were able to win without me even playing Rilsa Rael, because I got to play Juvenile Mist Dragon, locking down their creatures that were benefiting from Noble Gut's two +1/+1 counters that they were getting.  
 
Tap those big guys down!

When they tried to kill the dragon shortly thereafter, I had Blur ready to go.  Oops, locked down again!  They got their blockers untapped, but were down to 10.  I drew really well and Sea Hag's Aquatic Ingress got us in for the kill.

Yeah, Skanos was doing a lot of the damage.

We almost had time to do an Archenemy game, but it wasn't in the cards.  Nevertheless, this was a really fun draft.  There is a lot of breadth to the cards in Baldur's Gate and with the Choose a Background combinations, games are always very different.  I like chaotic things, but I am always excited to do a straight-up Baldur's Gate draft.
 
I have been brainstorming ideas for packs themed around the New Year.  I know that it's well past that holiday, but I haven't done a chaos draft in 2025 yet, so I'm reserving the right to celebrate that with a theme.  (I wish I had some Masters 25 packs!)

Happy Magicking!

Saturday, January 4, 2025

Kaldheim Round 2 (WUBRG Drafting)

My FLGS (Friendly Local Gaming Store) just got new digs!  On New Year's Day, Intergalactic Plastic (IGP) moved to a new building a mile north of their previous location.

No visible street sign yet, but the window decorations are coming along!

They are great about mixing it up with old draft formats, but this one is real old!  It has been three-and-a-half years since I draft triple-Kaldheim at my makeup draft weekend.  This was very exciting!

There were nine people at the draft, and a lot of weird stuff kept coming around.  I very nearly picked multiple Demon Bolts, but in the end got none.  Nevertheless, I drafted a bunch of removal, though I didn't do a good job of being spread out among my colors.  Here's are all my picks:

At a glance, it looks like I drafted a bunch of White, but...

I also got (yet another) Aegar.  I don't know exactly why, but I really like him.  He was all over a bunch of my March of the Machines drafts.  Because of that, I definitely focused on giants, which paid off.  I wanted to run the Doomskar, but I just didn't have enough white to support a 2-pip spell.  Thankfully, Battle of Frost and Fire worked well as a boardwipe.  With all of the color-fixing snow lands I got, I felt pretty good.  However, another player pulled even better WUBRG stuff than I did and got both Esika and The World Tree.  (I am so jealous!)  Still, I was able to put together a good deck:

I didn't have the Waking the Trolls in there in the first round.

In the first round, I was matched up against someone who I'd lost to the last time I drafted at IGP.  This time they had an aggressive Mardu deck, but without many snow lands.  I lost the first game, but won the second.  

They did the thing!

The third game was really tight.  I had Tergrid's Lantern down and had two life while they were at four.  I had just enough mana to sacrifice Path to the World Tree, play a land I drew, and equip my new Bear token with the wings to be able to block the angel.  If I drew a land.

Here's the board right before I sacrificed the Path.

So, first I tapped the lantern.  (The bird died.)  Then I sacrificed the path and I drew... the only swamp in my deck.  (I already had the Shimmerdrift Vale producing black mana.)  My bear was able to block the angel, and on the next turn I tapped the lantern three times, getting them to discard both cards and sac the angel.  I won the following turn. 1-0.

In the second round, I was up against someone who had been playing since Thanksgiving!  They had a nice Bant deck and in the first game stopped me from awakening a bunch of trolls.

Sad!

I still won off of value, especially since I got to sacrifice Path to the World Tree again (third time of the draft).  In the second game, I had to use Search for Glory to tutor up a snow dual.  

Got that White mana-fixing.

I got some treasures off of Goldvein Pick and that allowed me to cast Tergrid front side, who led me to victory.  2-0.

The third round had me up against a tough Boros player.  I'm not really ready to deal with more aggressive decks!  I lost game one both because they had an awesome start and I kept a bad hand that didn't lead into anything.

Where's my red?  Could there be a downside to running five colors?

I got more aggressive with my hand in game two and mulled to five.  I got lucky and my opponent got mana flooded, so I got to get out of the gate even after being stuck on one land for two turns.  Battle of Frost and Fire completely turned the tide and I pulled out that game.  The mana problems continued in the third game.  My opponent mulled to five and got stuck on two lands.  I played a slow but strong game and won with the help of my fourth sacrificing of Path to the World Tree.  3-0.

This draft went really good, though there was a lot of luck involved.  Here's some thoughts in case Kaldheim ever comes up again:
  • Grab those dual snow lands!  Mana fixing + snow is awesome.
  • Horizon Seeker is great!  
  • Ravenform is pretty good removal for big stuff.  
  • There's lots of removal.  Grab it!
  • The giants were really good.  With Basalt Ravager, it's really good.  Having all the changelings was really helpful too.
  • I love drafting!

Happy Magicking!