If you're opening Ikoria first with the goal of getting a companion, then when you open something like Yorion, it's time to build around them. Wait, is Yorion the worst companion for WUBRG drafting? Was it a mistake for me to shoot for a working 60-card draft deck? Maybe! As is common, however, I'm getting ahead of myself and avoiding the actual story of Thursday night last week. The real story here is the packs.
Yeah, you see that right: one player opened Legions and Ninth Edition! Another opened Journey Into Nyx! The player who opened Return to Ravnica got a Cyclonic Rift so they decided to keep it and open another pack instead, choosing Throne of Eldraine. That means we opened packs from 2026, 2025, 2023, 2020, 2019, 2014, 2005, and 2003! The only recent thing that compares is Wacky Worlds 2026.
We decided that since there were six of us, we would play single-game rounds. This works much better with an odd number of people, but things went pretty well without too much waiting.
Okay, so I first-picked Yorion and built around it. Three years ago I drafted Yorion and that experience is exactly what convinced me to get in the pack rut I've been in.
"Open the Ikoria pack first. Open the Ikoria pack first. Open the Ikoria pack first..." - peak wisdom, three years ago.
There's two parts to Yorion (and every companion):
- I needed to meet the condition and draft a 60-card deck. That means I needed to pick a lot of spells, because I'd want a split of about 35 spells/25 land. With 41-44 non-Yorion cards I would draft, that's not many spells I wouldn't run. I think I actually went too far in this direction and should have taken more lands.
- I needed to pick cards that actually comboed with Yorion. I didn't pay good attention to this facet because I'm dumb, but I got lucky and got a bunch of them anyways.
Here're all my pulls:
I was really excited about a lot of my pulls! I remember how good Skinthinner and Skirk Marauder are. Divergent Equation and the two Ragged Short Spears are all great and came around really late. My only real problem was the lack of mana-fixing in a larger-than-normal deck. Here's what I put together for the draft:
In the first round I was up against an Azorius player who was drafting with us for the first time. I played Gristle Glutton on turn two, which is a card I wound up using a lot throughout the rounds. My opponent played Gravelgill Scoundrel, which turned out to be a problem later on. I played a Clay Spider (a face down Skirk Marauder) on turn three and my opponent played a Quill-Blade Laureate. Before that could be a problem, I flipped my Marauder on turn four to kill it. On the following turn I put Yorion into my hand. My opponent cast Unexpected Assistance when I passed, then cast Primary Research on their turn. We traded off spells back and forth for the next few turns: I played Ragged Short Spear, they played Rosie Cotton, I played Wildvine Pummeler, they played Dreadful Apathy on it, then I played Market Festival. That gave me enough mana that turn to also cast Repulsor Blast on the Gravelgill Scoundrel, which had been hitting me a bit. My opponent played Frost Lynx and I cast Goblin Glasswright. They cast Captain America, Living Legend and ended their turn with me at 4 life and them at 17. It was time to cast Yorion, so I did after swinging in and bounced a lot of my board, including the Pummeler and the Short Spear. On their turn they played an Eagle of the Watch and Lake-town Toymaker.
I summoned Explosive Prodigy and took Captain America out with four colors. I swung again to keep the pressure on, but they turned the tables a bit on their turn by killing Yorion with Stone by Sunlight. My opponent also cast Realm-Cloaked Giant (I got real lucky that I had my own giant, so the adventure wouldn't have got them out of the jam fast enough). On my turn I played Skinthinner face down and swung in to put them down to 1 life while I was still at 4. I was able to win on the next turn. 1-0.
In the second round I was up against another Azorius player who was also drafting with us their first time. (They both drafted great decks for having been cutting each other throughout!) They played Suntail Hawk on turn two, then cast Ithilian Kingfisher on turn three. I thankfully had Vulpikeet on turn four and felt good until they played Syr Alin, the Lion's Claw on turn five. I cast Embrace the Paradox to try and find an answer to that, but I didn't dig right to anything. On turn six, I played Barrow-Blade and Signpost Scarecrow, one of my favorite draftable mana fixers. Sadly it went back to my hand with a kicked Cunning Geysermage. I waited a turn to replay it and cast the Esgaroth Garrison on turn seven instead. They played Raft Security Officer, which was going to be annoying and then Riptide Director as well. (I thought I was pretty familiar with all the Legions cards, but I don't remember this one at all!) I played the Scarecrow again and Cloaked Siren, which they followed up with Rise of Eagles. On my ninth turn, I drew into Conciliator's Duelist, which fetched me Spider-Woman, Secret Agent. That was enough to turn Syr Alin off. They cast Checkpoint Officer, providing a second creature to lock mine down. I played Skinthinner face down on a pretty gummed up board. My opponent played Timid Shieldbearer, a real threat to break through. Things got pretty intense, so I don't remember exactly the plays thereafter.
I won the game, I think after luckily surviving a big attack and then swinging back all at once for around 13 damage to win. 2-0.
In round three I was up against a Golgari Menace deck, but I didn't even see all the menace cards. On turn two they played Skull Prophet, curving into The Chief Warg on turn three, which I thankfully had Mana Leak for. On my third turn I played Ravenous Rats, but they caught back up on cards with Cost of Brilliance on their next turn, then got a big threat with Stoic Grove Guide the next turn when they put me down to 12. I played Bolg of the North, but didn't bother sacrificing the Rats since the Skull Prophet had the +1/+1 counter. They attacked again on turn six, but a Shield's Might turned my good block into a bad one.
I cast Hop to It and Azog, Moria's Ruin. I thought I was in a better place, but then they played Spry and Mighty and swung to put me at 5 life. I played Stratosoarer on my turn, but on their eighth turn, they cast Entish Restoration and then another big threat: Scathing Shadelock. I brought Yorion out, but they had Broken Wings for it on their next turn, as well as a Callous Inspector and Blighted Blackthorn. I died shortly after that. 2-1. That player wound up winning the draft.
In the fourth round, I was up against a Sultai deck that led right off the bat with Wildwood Tracker on the first turn, though the following turns were a bit slow. I played Gristle Glutton on turn two, which kept me in it, but they came up with Pterafractyl the next turn. I played Signpost Scarecrow on turn four but got caught in a bad combat yet again when they cast Dreadful as the Storm on turn five. They cast Beorn, Reluctant Host on turn six. I had Spider-Woman in hand, but since she has flash, I figured I'd wait until the last minute to get her out to lock Beorn down.
I cast Killian's Confidence and Hop to It, but I was already down 5 life to their 18. They cast Illusion Spinners non-flashy, then I cast Wildvine Pummeler to get back into the game. On turn nine, they played Vindictive Warden. At five life, I was in danger of just getting killed by it alone in just a few turns. I had two blockers for their two fliers, but I needed to get damage in right away. I cast Concilliator's Duelist, hoping that I would soon be able to get Killian's Confidence back, bounce Spider-Woman to tie down a blocker and get in. (I had Divergent Equation in hand to get the Killian's Confidence.) I passed the turn and went to 3 after the Duelist's life loss and a pain point from the Vindictive Warden. They only had the mana to activate it two times on their turn. They didn't need it, however, because they drew Capture Sphere to tie down a blocker and swing in for the win. 2-2.
That was the end of the night, but I got to get my fifth game in two days later as my opponent and I agreed to keep our decks together. They started off with Almighty Brushwagg on turn one. I have died to many such Brushwaggs over the years, but that wasn't the decider here. I had kept a hand with off color lands and spells, but a good future if they would ever overlap. They had Vastwood Fortification on turn two, which wasn't too scary, and then Smitten Swordmaster and Oracle's Restoration on turn three. It wasn't looking good, but I did draw into Gristle Glutton for turn three. I thought I might turn it around, but instead died on turn six. 2-3.
We got in a bonus game and that one was way more interesting. The game was quite even and I pulled out a long win in the end.
2-3, but how can this be anything other than a win? I got to play with all sorts of fun decades-old cards, I had another chance to make Yorion work, and I got to play a bunch of fun magic with friends.
Happy 20-cards-too-many-Magicking!




































