Commander Draft is an excellent format! I got lucky enough to be a part of one on Wednesday night with three other players. We decided to hold a chaos commander draft; every player got to pick packs from any three of the commander draft sets: Commander Legends, Commander Legends: Battle for Baldur's Gate, and Commander Masters. As of this week, those packs are around $10, $10, and $20 respectively. So, everyone wound up choosing between the first two.
The normal Commander Draft rules include:
- It's a pick-two draft, so you pick two cards each turn while drafting.
- The minimum deck size is 60 (including your commander(s)), not 40. Unlike EDH, there is no singleton rule.
- The color-identity rule is still in effect, so it is possible to be running a deck without enough spells and upwards of 30 lands.
In addition, we included the following rules:
- We used the Wilderness dungeon instead of the standard Undercity for Battle for Baldur's Gate.
- We started at 30 life instead of 40 for time reasons.
- We used the Commander Masters rule that all zero- and mono-color legendary creatures are assumed to have both "Partner" and "Choose a Background" on them. We also did this for Neapolitan Commander Draft. This would not be necessary if the packs were all from Commander Legends or all from CL: Baldur's Gate, but since they were mixed we needed to add this to give more combinations.
The drafting part of this is really fun. After the first pack I was really afraid that I would be stuck in two colors. The reason for this is that there are very few legendary creatures in two colors printed in these sets that either have Partner or Choose a Background. If you want more colors, you are usually hoping for a three (or more) color legend to snap up. Very thankfully, one appeared after a few passes in the second pack: Bane. After that I went hard into Esper, figuring I could maybe equip my creatures a bit to get good value off of Bane's second ability. Here's everything I drafted.
I (admittedly hastily) built the following deck from those cards, but I was really happy to have a bit of a sacrifice theme. I wasn't too worried about mana fixing with all that triple of Duodrones.
We sat down to play and rolled to see who was going first. The player to my right won, so the order was:
- P1: Ganax, Astral Agent of the Iron Throne.
- Me: Bane, Lord of Darkness.
- P3: Rebbec, Architect of Bahamut.
- P4: Dynaheir, Invoker Adept.
In the second round of turns, some people got some ramp going and I helped the whole table by playing a Marching Duodrone. You might see the problem already.
P1 opened up the third round by playing Shiny Impetus on my Duodrone. I attacked one of the other players, then played Bane with the treasure. I was feeling pretty good! P3 did a bit of ramping then P4 played Roving Harper and drew their card.
The problem started in the fourth round. P1 played their background: Agent of the Iron Throne. Now when they sacrificed any of their two treasures, we would all lose life. Yikes! I played my second Duodrone as well as one of my Guildsworn Prowlers and swung in for some damage and more treasures for everyone. P3 played both Rebbec and the Acolyte of Bahamut background. P4 got a nice combo going with Flaming Fist Officer and Alora, Merry Thief. They attacked with their unblockable Harper thanks to Alora, bounced it, and pumped up the Officer.
P1 took their fifth turn and demonstrated just how much trouble we were all in. They played Ganax, then sacrificed treasures to get the Carnelian Orb of Dragonkind. We each lost life to the Agent of the Iron Throne triggers. It was clear to me who the Archenemy was. I played Horn of Valhalla (without the adventure first, unfortunately), equipped it to the second Duodrone, and swung in with my team. I attacked P1 with everything except the goaded Duodrone, who I attacked P3 with. We all got our treasures (two for everyone except P1 who got three) and then P3 hit the goaded Duodrone with Guiding Bolt. P1 also responded with a Murder on Bane. Yuck! P3 dropped an Emerald Dragon and cast Raise the Alarm on their turn. P4 ended the round by playing Feywild Caretaker. The Initiative was now in play!
In the sixth round of turns, P1 dropped Falthis and Nemesis Phoenix, then swung at P4 with Ganax to take the initiative. We continued to hemorrhage life as they kept using treasures! I swung out at P1 and took the initiative for myself then played Bane. P3 played Trailblazer's Torch, put it on their Emerald Dragon, then attacked. They hit P1 with a bunch but also hit me for three with Rebbec. I happily went exactly down to 15, perfect for Bane. P4 played Abdel Adrian to combo even more and exiled their two non-Flaming Fist Officer creatures, making it even bigger.
It wasn't enough, though. P1 started round seven and played Fang Dragon with their orb, giving it haste. They had exactly fourteen damage worth of flying power on the board and put me at one with a treasure sitting open. I was now naught but their pawn. I played Grafted Wargear and tried to draw into an answer with Bane's ability. I did not succeed. P3 played Stingerfling Spider to kill Ganax and P1 used a treasure to kill me in response. P3 did not attack and passed the turn to P4, who played Pegasus Guardian.
In the eighth round, P1 attacked P4. The life totals were now 13 (P1), 5 (P3), and 6 (P4). Then they played Dragon Noble, gifting them two more treasures! P3 did not attack on their turn, but P4 did swing in to P1. Unfortunately the Archenemy blocked well and only took three damage and lost two of their creatures, causing more life loss. (One of those creatures was Dragon Noble, which gave them a third treasure token.) P4 then cast two spells that gave them the initiative, using it three times in one turn!
It didn't matter, though. On turn nine, P1 untapped with the life totals at 10 (P1), 3 (P3), and 4 (P4). They attacked P3 who was at three life with two fliers. P3 could block them both, but they had to kill one of the attackers, causing another loss of life. That was enough for P1 to sac their remaining three treasures win by the triggers of their background!
What a great game! I think we needed to move against P1 with a little more focus in order to defeat them. I certainly didn't help with my repeated Duodrone attacks!
I also think that the granting of partner and choose a background to mono-colored legends is the correct rule to use.
If you've never had a chance to Commander Draft, I hope you get one soon! Happy Limited Commander Magicking!




























