I got to hold another wacky draft last night with four other people, the first since the TMNT set released. I told my group I was going to open a Lorwyn Eclipsed and a TMNT pack, but wasn't certain about the third. Without a moment of hesitation, one the players said Bloomburrow. It was so obvious! The natural middle ground between Lorwyn and radioactive-ooze-infested NYC!
I did not do a good job getting multi-colored lands. I passed on many early on and then they got taken before coming back around. Oops. At the beginning of pack 2 I thought about trying to go Enchantress after the Sterling Grove showed up. I did not see many enchantments after that, sadly, so it didn't wind up running the Grove. One interesting thing that happened is that one player opened a pack with some money they didn't want to run. I was very clear in that you are allowed to keep any pack like that and open a new pack. Here's everything I took:
Since I had the Terminal Velocity and knew half of what it did, I decided to stack up on big creatures, putting a big tail spike on my mana curve:
We decided to do duels and I managed to get through three of them before the night ended. In the first round I was up against a Yore-Tiller colored deck with some sweet cards, including a Ragavan they'd pulled! (This is where all the dual lands I'd passed went.) They started the first game off with Candlestick, which turned out to provide great value. I got Demon Wall out on turn two, but they attacked with Nanoform Sentinel with the Candlestick on turn four and had a trick to it. I played April O'Neil, Hacktivist, and she got me great value! They played Fear of Isolation, which I hit with Iroas's Blessing. They Sternly Dismissed April, but I recast her. They attacked and killed April with a Poison the Waters post combat after I blocked. Thankfully I had built up enough of a hand and got Oblivious Bookworm and Captive Weird out, immediately transforming the Weird into Compleated Conjurer, exiling Undercity Dire Rat. My opponent played Ragavan, but it was a bit late in the game. I attacked and played the Dire Rat, then had enough mana for Peerless Recycling with Splicer's Skill spliced onto it at the end of their turn. I played April for the third time and the next turn played Altanak which brought me the win shortly after.
In the second game my opponent had to mill twice. I played really conservatively and was able to outvalue them. They got an early Fear of Isolation, but I had Take out the Trash ready for it. I got out Rocksteady, Crash Courser on turn six, but had to play carefully around their Squirrelanoids. I played A Mysterious Creature (actually Shady Informant) and used that as the main attacking threat. After my opponent dealt with that, I played out the Altanak I had in my hand and won again. 1-0.
In my second round, I was up against an Azorius deck that had picked it's colors with a pack-1-pick-1 Dream Trawler. The game started off slow with me playing Offender At Large face down on turn three, but it got waxed the next turn by Fate of the Sun-Cryst. They got Cult Healer down and played Staggering Insight on it. (Thankfully lifelink doesn't stack!) I tried to Overkill it, but they had Shelter waiting. That healer later got a Nyxborn Unicorn on it as well. I double blocked the whole thing with Compleated Conjurer and a face-up Shady Informant, willing to make the trade. My opponent had other plans (again).
This was going to be a 3-for-2 in my favor. (Cult Healer, Staggering Insight, and the hero token at the cost of my two creatures.) Instead I got 2-for-1'ed and I had to hit myself with the Shady Informant's death trigger. It was like having to target your own stuff with Festering Goblin all over again! I died shortly after that.
In game two they got down Warren Elder and I had a hard time dealing with it. I got Acolyte of Affliction down and got Firesong and Sunspeaker, and even got to gain five off of Brilliance Unleashed with them. They played Dream Trawler, however, and won off of that. 1-1.
In round three I was up against an Esper player that had been competing with the Dream Trawler player for cards. In the first game we traded little threats with removal. They hit my creatures with Anchovy & Banana Pizza and The game was slow and I got Nobody and Oblivious Bookworm down on turn nine. They played Altar of the Goyf, but I killed their only creature with Take out the Trash + Splicer's Skill. I used Terminal Velocity with Altanak because I read the card wrong. (Read the cards, Kyle!) I still had enough on the board to win.
In game two I just had nothing and got run over. The played Hullcarver into Judge Magister Gabranth into Adventurer's Airship into Henchbots.
Game three was more competitive. Gabranth came out early again, and they used Run Away Together when I targeted him with Overkill. I played Threats Around Every Corner, which helped. I just could not keep up with their fliers. The Prima Vista hit, then Rook Turret and Hullcarver again. 1-2.
I definitely had some play mistakes in here and I likely could have built a better deck. Let me know what you would recommend!
This was the kind of draft where I was ready to draft again right away afterwards. I had so much fun! Happy Magicking!




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