I made it to my first Edge of Eternities draft last night! This was my first time drafting at The Conclave in Lakeland, an interesting store that is only open on Friday and Saturday nights. We had eleven players and drafted in two pods but played games across the pods. I was in the six-person pod.
I started off thinking that Edge of Eternities would be tough for WUBRG drafting, but it very much is not because of the prevalence of landers. I actually wish I had drafted much differently because I ramped early and often and always had all my colors. Here's what I drafted:
Pack three was a wild ride. Not only did I open a second Beyond the Quiet, but I was then immediately passed the Singularity Rupture. I couldn't believe it! I felt like this draft was mine to win! Here's the deck I built:
My notes are a little less thorough this time. (I think that happens when I'm playing at new places.)
I started off with the first-round bye and got in half of an EDH game with some other patrons. (I'm sorry we didn't finish during the round!) In the second round, I was paired up against a fast Rakdos deck. It became clear to me just how strong the Warp mechanic is, though I hadn't really drafted much of it. (It plays very similarly to adventures!) In game one, I kept up with most of their creatures, but then they played Tannuk and I didn't keep up.
In game two we both got flooded (I was flooded pretty much every game, but that was on purpose with all my landers.) I played a Fungal Colossus for 2 but the game went long. At the end I had three cards in my library and knew one of them was a basic land and two were Glacier Godmaws. I learned to hold lands in my hand so I could give them haste with their landfall trigger, which is what I did, and won with one card left in my library.
In game three, I was doing pretty well, but my opponent played Mutinous Massacre and stole my Fungal Colossus and swung when I was at four life. I wasn't completely out of it, though, because I cast Drill Too Deep to bring the charge counters on my Larval Scoutlander to ten and chump block. I really thought I was going to survive, but they had one more trick.
1-1, including the bye. That player went on to win the draft.
There was only one other person at the draft that I knew from before, so naturally I was matched up against them and their Dimir control deck. I want to mention that they are an extremely honorable player who is very interested in minimizing shallow play mistakes on both sides. They made comments about things I could do and I did my best to do the same. This was one of the best and weirdest limited matches I've ever had! Every game came down to tiny libraries. It might have been in my best interest to pad my deck with a few cards, but I didn't think to do that.
In game one, I played a first Godmaw but didn't have the extra land to give it haste. This forced them to cast their own Singularity Rupture (what?!) nuking the board and milling me for 11. I played my second Godmaw the next turn, but again didn't have land. They managed to remove that as well and I conceded when we both had two cards on our libraries (but it was their turn). I was going to die to combat damage the next turn, but I had my second Beyond the Quiet in my hand, which I thought they didn't know about. (They did; they had been paying good attention at the end of my previous match.) I didn't have a chance to win anyways with the two cards remaining in my library.
In game two, we played another war of attrition. The amount of removal is so high and the fact that we both had big board wipes meant that we weren't over committing. They played the first Singularity Rupture, milling me for 11 again. I followed that up with my own, but then on my turn they still had six cards on their library while I only had five. Once again I was behind by one! Thankfully, I was able to win again after drawing my last card with the hastiness of the Godmaw. They were stuck with multiple creatures in the "Warp Zone" including Quantum Riddler and Codecracker Hound because they just couldn't afford to draw any extra cards.
In game three we were a bit rushed. I played both Beyond the Quiets to stay in the game, but they had enough medium-sized creatures and only played one or two at a time. I lost when they were at seven. (Cards, not life. What do you think this is, Magic?) On my last turn, I surveilled to see the Singularity Rupture I needed on the top of my library. 1-2, including the bye.
Here are some quick lessons, notes to myself for doing this again in the future:
- Even though I didn't win a match against an opponent, the lander strategy seems real good for going WUBRG!
- Ramping works, so it would be okay for me to take more common big things. I passed up some Pinnacle Kill-Ships that I wish had been in my pool.
- I need to take both of the above points with a huge grain of salt because I'm not always going to get such a crazy amount of board wipes.
This was so much fun! I really hope I get to try it out again soon and really push for a bimodal mana curve. I'm also really excited to Edge of Eternities packs in wacky drafts!
I hope you have fun drafting this set too. Happy Magicking!