I ran a draft on Wednesday and at the last moment people were interested in a Kingdom draft! I have been looking forward to this, so I joined right in! We had a player who had moved away but was visiting, and they pulled the King role. Everyone picked the packs we were opening first, but we probably should have handed out the roles first. I don't know whether anyone would have changed their picks based on the role, but then they could've! Here's what we opened:
We didn't reveal our roles yet, but we certainly knew them while drafting. I got the Knight card, which was pretty crazy, because the last time I drafted in a Kingdom, I was the Knight for the same player! That time I did a terrible job convincing them I was the Knight, so I vowed to do better. I tried to keep my role in mind while drafting. Here's what I picked:
I've got some notes about these picks!
- I almost didn't draft any white cards! Whew! I'm not a WUBRG-fraud! (This time, at least.)
- I picked the Balamb T-Rexaur over The Lunar Whale. That was probably the wrong pick, but the T-Rex did a lot for me.
- I took more combat tricks than I normally do. The plan behind that was that using them to help the King out would make it more clear that I was on their team. Spending cards like that means committing a lot of resources!
- I think we need to be more strict about table talk during Kingdom drafts. When Queen Brahne came back around, I mused aloud that the King probably should have taken it. That could have outed me as the Knight if people had thought more about it and figured out what card I was talking about. I decided to take her because I figured it would be okay for me to get the Wizard triggers so long as the King was in agreement.
Here's the deck I built from those cards:
In addition to keeping table talk down so we don't reveal our roles accidentally or otherwise, I think it might have been beneficial for us to build our decks separately. If anyone had looked closely at what I'd built, they might've noticed that I was running more combat tricks than normal and figured out that I was the Knight. On the other hand, we're not exactly a competitive bunch so it was probably fine.
We sat down to play:
- P1 was the King, running a WUBRG deck (on purpose). They started with 26 life while everyone else had 20.
- P2 was running Selesnya with an unknown role.
- P3 was me, the Knight (but only I knew that) also WUBRG. (Team WUBRG, let's go!)
- P4 was playing Boros with an unknown role.
- P5 was running Sultai "Elves and Rares" with an unknown role.
If you're unfamiliar with this format, it's important to point out that everyone pretends to be the Knight from the beginning. Saying "my liege" becomes a bit of a meme. My claims were drowned out among the group.
P4 and P5 are quite good friends and they always seem to wind up on the same team. There was a 1/3 chance they were teammates again, this time barbarians!
In the first round of turns, only P4 cast a spell: S.H.I.E.L.D. Spy Kit.
On turn two, only P2 had a play: Old Thrush.
Things heated up on turn three. P2 attacked P4 with the Thrush. It's good for the other players to be attacking each other instead of the King, but it made P2 look like the Knight, which was bad for me. I cast Down in the Valley to search up a swamp. P4 cast Dori, Bearer or Friends.
On turn four, the King finally made a play with H.E.R.B.I.E. Scout Unit and played the extra land. P2 cast Dwarven Shortsword and then hit me with the Old Thrush. I played al and and got an Elf token from Down in the Valley. P4 cast Fin Fang Foom and then P5 cast The Lunar Whale. Big things were starting to land.
The King made two plays to start off turn five: Vine Gecko and The Chief Warg. P2 cast East Wind Avatar and then attacked P5. They were being aggressive against everyone who wasn't the King, which is a good Knight play. I was the only one who knew they weren't the Knight, so I was thinking of the other options:
- If they were a Barbarian (most likely) this was all a ruse.
- The same is true if they were the Doppelgänger; they wanted someone to die, but probably weren't in a rush to kill anyone.
- If they were the Black Knight, then they were happy for everyone else's life totals to drop.
- If they were the Villager, they were trying to get someone to react and kill them.
- If they were the Gravedigger, they were trying to kill other players.
For now, though, they were doing a good job of looking like the Knight.
I continued turn five by casting Mirkwood Nurturer. I put Down in the Valley back in my hand but had a nice little board of elves. P4 retaliated against P2 and hit them. P5 cast Thranduil, Sindaran Liege, a rare elf. The life totals were all still quite high: King: 26, P2: 19, Me: 19, P4: 19, P5: 17. At this point I had an inkling that P4 was a Barbarian.
On turn six, the King cast Samut, Tyrant Smasher. That's one of my Oathbreakers, so I knew how it worked. P2 cast a Mirkwood Pathmaker and attacked me. I think I blocked their equipped dwarf with one of my elves. I recast Down in the Valley got my sixth land and cast Queen Brahne. P4 attacked P2 with Fin Fang Foom, then Suplexed their Shortsword. They copied the Suplex onto the Shortsword because they didn't see any other targets. Post combat, P5 pointed out that the Lunar Whale was an artifact. Suspicious! They then played Oin the Brave and were storied. P5 played a third Mirkwood Nurturer and bounced a land. They they played Kraven the Hunter and attacked me. I'm sure the King was happy with all the subjects attacking each other, so I was too! The life totals were still high: King: 26, P2: 15, Me: 16, P4: 19, P5: 17.
On turn seven, the King cast Nori, Teller of Tales. They were suspicious of P2 and there was a bunch of wrangling where P5 promised not to block Nori so it could grant first strike and the King could safely swing into P2. P2 cast Attercop and Moment of Glory, and then attacked me. I foolishly blocked with my Murkwood Nurturer. They then started a Quarrel with Queen Brahne to kill her. At this point, other players were wondering aloud whether P2 was the Black Knight and I were actually the Knight. P4 and P5 couldn't go wholesale into that, though, because then they would be outing themselves as the two Barbarians. I cast Plunder the Trollshaws, drew a land, played it, and got another elf token. P4 cast Dwarven Mattock. P5 launched a big attack on the King, but I cast Roilmage's Trick to save my King a lot of damage. Now my Knighthood seemed quite evident. P5 finished their turn by playing Dawnhand Dissident and Astonishing Ant-Man. The life totals were King: 25, P2: 11, Me: 13, P4: 19, P5: 15.
The King passed to start turn eight. P2 flashbacked Moment of Glory and then attacked me. I cast Balamb T-Rexaur to regain some of the life lost. P4 cast Crimson Operative. P5 swung at the King's Samut with The Lunar Whale and then cast Secret Invasion to get their own Mirkwood Pathmaker. They also summoned Master's Councillors and Serpent Specialist. The life totals were now at King: 26, P2: 11, M3: 11, P4: 19, P5: 15.
On turn nine, the King cast Retreat to Valakut. P2 swung in to me with their flyers, but I stayed alive. I responded by casting Widow's Bite to take out their Attercop and then swung with my T-Rexaur. Post combat, I cast Roll-Roll-Roll-Roll to blink it and again gain some of my life back. At the end of my turn, P4 cast Outnumber. With Fin Fang Foom, it copied and killed both the King's H.E.R.B.I.E. and P2's East Wind Avatar. The dragon villain now had 4 +1/+1 counters on it. They untapped and then attacked me and P2 with lethal damage towards us both. Fin Fang Foom was coming my way with the Dwarven Mattock, which granted Ward 1. I had exactly four mana untapped and P4 didn't think there was any removal that had gone around the table for three mana or less with the ward. Thankfully, I had Eject, which got around the ward with its uncounterability. P2 had no such response and died, revealing that they were, in fact, the Black Knight. That meant that P4 and P5 were definitely the Barbarians. P5 cast Large Bear. With Kraven now a 7/6, they launched a big attack on the King.
The King dropped to 7 life and P5 finished their turn by casting Erratic Visionary. The life totals were now King: 7, P2: dead, Me: 9, P4: 19, P5: 15.
The jib was up. We were toast. The King decided to try to end the game on their own terms by attacking me, but they only put me to 2. I cast Hawkeye's Bow and attacked P4, but it wasn't enough. P4 cast Friendly Neighborhood and attacked the King to kill them. I was unable to protect the King!
This was a great game! I can't believe the teams turned out to be so predictable, but it was wicked fun for everyone. The game had taken nearly two hours, so two players had to leave. The two Barbarians stayed around to play a three-player bonus game with me. (They actually said they wanted more action for this blog, which is exciting for me! So, I took notes.)
I won the roll to go first, so it was me and then P4 and P5 from the Kingdom game. I'll keep those names for clarity.
Only P5 had a play on turn one with Party Dude, a card I don't think I'd ever seen.
On turn two, I cast Frog Butler. P4 cast Mouser Foundry. P5 cast Creakwood Safewright.
On turn three, P4 cast Colleen Wing and P5 cast Silvan Rally, which comboed with the Safewright by putting an elf into the graveyard.
On turn four, I played Hawkeye's Bow and put it on my Frog Butler. I used this to deal them both one damage each turn for many turns. P4 cast Dwarven Shortsword. P5 upgraded Party Dude to level two.
On turn five, I cast my Balamb T-Rexaur. P5 took Thranduil off of the adventure.
On turn six, I attacked P5, who blocked with their 6/6 Safewright. P4 sacrificed their Mouser Foundry to kill Thranduil, which put the Safewright down to 5/5. My dinosaur lived! P4 cast their Friendly Neighborhood. P5 cast The Lunar Whale.
On turn seven, I attacked P4. They responded by attacking me back for 10 damage and then played Sidequest: To Catch a Fish. P5 hit P4 for 3 with the Whale, then cast Erratic Visionary and Rescuer Sphinx. At the end of turn, I cast my Deepway Navigator. The life totals were me: 16, P4: 7, P5: 19.
On turn eight, I cast Chameleon, Master of Disguise to get a second dinosaur. P4 pumped up one of their creatures with Friendly Neighborhood and attacked me, but I chumped with the Deepway Navigator. P5 cast Lakeshore Apothecary and then put Secret Invasion on one of their creatures, exiling my Chameleon. They swung in on me, but I turned it mostly away with Roilmage's Trick. At the end of turn, the life totals were Me: 19, P4: 9, P5: 12.
On turn nine I cast Mirkwood Nurturer. (I don't think I bounced anything.) P4 finally stopped my Butler + Bow slow combo by Suplexing the Bow. They attacked me and I blocked with the Nurturer. P5 cast Scarblade Scout and then upgraded Party Dude again. they attacked me, but I once again used Eject on a creature with Ward when I only had four mana. The creature with Secret Invasion disappeared and I got my T-Rexaur back. (I gained so much life off of these. Dino life. The opposite of Dino Damage.) That was a good block for me; the life totals were Me: 16, P4: 8, P5: 11.
I was the archenemy, but I kept the pedal to the metal anyways. I attacked P3. They had a good block, but I cast Pain 101 to win it and get the T-Rexaur back (again). I ended my turn by playing Venomized Cat. P4 swung out. With the Cooking Campsite and Party Dude, and a Vow to Erebor, they put me to one life.
P5 attacked us both on their turn, killing me, but P4 blocked and survived. They had 8 life and P5 had 4.
On turn 11, P4 attacked P5 for exactly four damage, made possible by the Sidequest. Very close!
These games were great! I'm really happy with how the Kingdom game turned out and it was really fun to come close to winning with my deck in a bonus game too. I think I will get better at the Kingdom format by laying it more. Hopefully I can draft that again sometime.
Happy Magicking, your Majesty!































