It's prerelease weekend, but those events are Friday and Sunday at my Friendly Local Game Store, so I got three friends over for a short-notice Avatar draft on the Saturday between. I didn't prep by looking at cards ahead of time, but I quickly learned what to look when WUBRG drafting:
- There are landcyclers in each color.
- There are common duals in each color pair. There are also some filter lands you should be on the lookout for.
- There are three lessons (two in green) that search up basics.
- I got Hermitic Herbalist and I'm sure there are other good mana dorks.
I think there are a few five-color fauxchetypes (faux + archtypes) you can shoot for:
- Shrines.
- Enters-triggers (synergizes with airbending)
- Leaves-triggers (also synergizes with airbending)
I drafted pretty well, even considering that I got distracted plenty by some fancy-looking cards. I got Diligent Zookeeper early and kept my eye out for non-humans to grab from time to time. Here are all of my picks:
I made a few changes over the course of the games. Here's the deck I wound up with, though I didn't start with Spirit Water Revival in the first game and I tried to force Suki, Courageous Rescuer when I probably shouldn't have:
We attempted to complete the round robin, but didn't quite make it happen that night. I started off against a relatively new drafter who was running an aggressive Rakdos deck packed full of removal. They seemed to be having some trouble getting enough land in a bunch of games. In our first, they were stuck on two land until turn five. Nevertheless, they curved into Callous Inspector and Corrupt Court Official. I fell back a bit until I got Appa, Steadfast Guardian out. I attacked the next turn and dropped Twin Blades to hit for eight. My opponent killed Appa the next turn with Barrels of Blasting Jelly. Shortly after that, however, I drew into Hama, which got me the Barrels, which I used to kill a Rough Rhino Cavalry. I got Boiling Rock Rioter, which I used to fish Aang, Swift Savior from my graveyard and win.
In the second game, I had to mulligan twice. Callous Inspector showed up on turn one again, followed by June, Bounty Hunter and then Vindictive Warden. I thought I was going to catch up when I got down Iguana Parrot followed up by Diligent Zookeeper. That let me get in once with the 5/5 lizard parrot, but my opponent committed a Heartless Act on it on their next turn. They got a Rough Rhino down and activated it on the next turn to kill me.
One player had to leave early and they finished their first match at this same time, so we delayed our third game and I switched off to round two. This time I was matched up against a Jund deck with lots of earthbending. In our first game, nothing happened until turn three when I played Long Feng, Grand Secretariat. My opponent got out The Boulder and used Rocky Rebuke to kill Long Feng. I got my first Mongoose Lizard out and took out The Boulder, only for my opponent to cast a second one. My opponent swung out for a big attack, but I flashed Aang out, then untapped, flipped him, and attacked with my team for an unexpected 16 damage.
In game two, the beginning was tough and I was facing down an Ostrich-Horse, Foggy Swamp Vinebender, and Badgermole after my opponent's fifth turn. I had to trade a Cat-Owl with the Vinebender and then got Giant Koi down to stay alive. It died to Allies at Last, but recovered with a Mongoose Lizard on the next turn. The Boulder landed again, then Bumi with all three lessons.
My opponent had the ability to earthbend a Foggy Bottom Swamp, so they did that, then sacrificed it to draw a card, which put it back on their board. They knew they couldn't delay for too long or I would draw into something great. They launched an all-out assault, which I survived thanks to two Ally tokens from Suki. I was able to keep my Mongoose alive and then attack back on the next turn. I played the Twin Blades and won off the extra pump from Suki. 1-0.
During that game, in the other match my first-round (Rakdos) opponent was having trouble with lands. We asked how many lands they had, and they realized they had reversed the numbers, running 13 lands and 27 spells instead of 17 and 23. I matched up with them to finish our round, now in danger from a fully-land-stocked deck. I got Long Feng out on turn three, and then they got the Vindictive Warden out. I played Suki on turn four, which looked threatening and got Sold Out. The Callous Inspector came out late, which I followed with my Ostrich-Horse (with the counter), and they matched with Yuyan Archers. I played my Zookeeper. Before it hit the battlefield, they killed the Horse with a Lightning Strike. Soon after, they traded the Zookeeper with the Warden and a combat trick. Throughout all this, Long Feng got bigger and I kept getting in until they were down to six. They left their Inspector untapped to block on the last turn, but I drew Hama and had seven mana, just enough to steal the Lightning Strike from their yard and clear the path for Long Feng. 2-0. One of the reasons they didn't have enough late game options is that they got mana flooded.
I didn't get my third round in that night, but I managed to make it happen on SpellTable the next day. My opponent was playing Azorius Allies with Teo. They had gone 0-2, but felt that if they could beat me, it would be a successful draft. I think this person is my current rival!
In game one, I felt like I was doing great with Boiling Rock Rioter, but Teo came down and became a great draw engine. Then they played Earth Kingdom Jailer, putting my Rioter into prison. I got Long Feng down, which got targeted with Lost Days, but I responded by using Appa to airbend Long Feng. I blocked on a big attack and got my Boiling Rock Rioter back, but went to 1 life. That comboed real well with Appa, who had perished in combat. I attacked, got Appa back, and also got an Ally token. I got Aang down and transformed him and looked like I would be able to pull off the win, but I was slightly short on damage to win in one swing. Unfortunately I didn't have any green mana sources and had Diligent Zookeeper in hand, who would have given me enough for the win. Instead, my rival played Rowdy Snowballers to open a path to kill me.
In game two, I got Aang, Cat-Owl, and the Boiling Rock Rioter all out by turn five. That gave me enough to transform Aang on turn six. They played Earth Kingdom Jailers on Aang & La and also played a First-Time Flyer. I got smart with the Rioter and started attacking so I could exile the lessons to keep the Flyer smaller. I cast Sold Out to kill the Jailers before an Enter the Avatar State could resolve. With Aang back, I was able to transform him again and win.
It can be excellent to watch the pieces of someone's deck come together. (Warning: the rest of this paragraph is me reminiscing 20 years back.) Many years ago I played a janky green-red standard land destruction deck at Your Move Games in Somerville. It used Spellweaver Helix for repeatable destruction with Revive and sorceries like Stone Rain and Molten Rain. I took it to a standard tournament, lost a bunch, and was finally winning a game. When I had repeatable land destruction that had tied my opponent down, I asked if they wanted to concede. They said no, they wanted to see my deck do its thing. So I continued to destroy every land they played the turn after they played it. They seemed genuinely interested in watching my deck destroy all their land.
This final game was like that, except I wasn't kind on purpose. My rivals turns went: Land, Air Nomad Legacy, Glider Kids, a second Air Nomad Legacy, and then Teo. I think I was dead on turn seven. 2-1.
All in all, this was a great draft! There are some really strong synergies across colors that you might not expect. I am looking forward to drafting this set more!
Happy Magicking!

























