Thursday, January 22, 2026

Lorwyn Eclipsed Clue Draft (WUBRG Drafting)

I got together with three friends for a Lorwyn Eclipsed draft and we decided to play a single Clue game instead of doing duels.  We played with 30 life, which was probably too much for this set!  (I need to keep track of all of this somewhere.)  Here's how it went!

All Lorwyn Eclipsed!


I was really hoping for more basic landcyclers, but as it turns out there are only two in this set, not five.  Yikes!  One of those was in the same pack as the only Evolving Wilds I saw, so I didn't even get any Evolving Wilds!  I did try to pick changelings highly so I could make use of kinship synergy.  Here are all my picks:

Some real fun cards here, but very little mana fixing!


I built a deck that had very little Black and Red, but it still counts!

My first time using new Dragon Shield non-glare sleeves.  Did they work?


We dealt the Clue cards, rolled to see who was going first, and got down to playing!


My hand: Commander Mustard, Mastermind Plum, Secret Passage, and Library.  Revealed to everyone were the Lounge and Dining Room.  

 

The turn order was:

  • P1: Golgari Bitterblossom
  • P2: Sultai Elves
  • P3: Mardu 
  • Me: WUBRG 

The only play in the first round of turns was when P3 dropped Wanderbrine Trapper, a great aggressive creature!  

P1 made a big statement in the second round by playing Bitterblossom!  What a great card for a 30-life game!  P2 laid down Surly Farrier and P3 played Timid Shieldbearer.  P3 hit P1 with the trapper, guessing Mustard, Knife, Conservatory.  P1 showed them a card and took their treasure.  I did not have a play.  

Round three started off with another big play from P1.  Not only did they get their Faerie token, but they popped the treasure to play High Perfect Morcant.  What a sequence of plays!  P2 attacked and hit me for one, guessing White, Wrench, and Hall.  I had to pass.  Then they played a Dawn's Light Archer.  P3 dropped Springleaf Drum, then hit P2 and me.  They guessed Mustard, Pipe, and Kitchen.  I showed them Commander Mustard.  I landcycled my Kulrath Zealot, then on my turn used the treasure to play Nightmare Sower.  I was already quite mana flooded at this point with four lands sitting in my hand.  

In round four, P1 played Unforgiving Aim to get an elf token.  That triggered Morcant and we all suffered a blight of 1.  Then they attacked P2 with a faerie token but P2 blocked with the archer.  P2 used that archer to hit me and guessed Peacock, Candlestick, and Ballroom.  I had to pass.  P2 played a Great Forest Druid and passed the turn.  P3 played Mudbutton Cursetosser and the new Ajani, Outland Chaperone.  They hit P2 and guessed Scarlett, Pipe, and Passage and P2 showed them a card.  P3 played Elder Auntie, then passed the turn to me.  I hit P1 on my turn and guessed White, Rope, and Kitchen.  P1 had nothing.  I played Sizzling Changeling and ended my turn.  

P1 started round five off by hitting P3 with a faerie token.  They guessed White, Candlestick, and Ballroom and P3 showed them a card.  Then they cast Lys Alana Dignitary, triggering Morcant again.  P3 blighted their Cursetosser and used the trigger to kill the Dignitary.  P2 dropped another cool card, casting Maralen, Fae Ascendant.  Still on P2's turn, P3 cast Bogslither's Embrace to kill Morcant, opening P1 up so P2 could attack them with the Archer.  (P2 and P3 were starting to work together too much!)  P1 still had their 2/2 elf token, so they blocked with that.  P3 then attacked P2 with one of their Kithkin tokens, and P2 let it through.  (This was part of the teamwork.)  P3 guessed Plum, Knife, and Library and P2 passed.  I played my fifth land for natural WUBRG.  

It's beautiful!


I attacked P3 with my Sizzling Changeling and they blocked with a Kithkin token.  Boo!  I needed some info!

The sixth round of turns was also eventful!  P1 hit both P2 and P3.  They guessed Peacock, Candlestick, and Ballroom.  P2 passed, but P3 showed them a card.  P2 played Eclipsed Elf.  They exiled cards from P3's library on Maralen's trigger and got Goldmeadow Nomad.  P2 said they were going to combat and didn't give me a strong indication of where they were going.  So, I played Glamermite for two triggers: one from the Glamermite herself (untapping my Sizzling Changeling) and one from the Nightmare Sower, targeting Maralen.  P2 didn't like that and responded with Blossoming Defense.  They used their now 6-power fae to hit and kill Ajani.  (The teamship was over!)  They also hit P1 with their Archer, but P1 blocked with one of their faeries and played Gilt Leaf's Embrace.  

P3 continued the sixth round by attacking and getting through on both P1 and P2 with their Kithkin tokens.  P3 guessed Green, Knife, and Secret Passage.  P1 passed, but P2 showed them a card.  Then they cast Darkness Descends.  P1 responded by casting Blight Rot on Maralen.  P2 responded by playing Bitterbloom Bearer to get a final trigger on Maralen.  Sadly, that was a whiff on cards from P1's deck.  Everything came off the stack and the entire board got wiped.  I exiled Merrow Skyswimmer via the Sizzling Changeling.  I just cast the Skyswimmer on my turn and passed, but P3 used my end step to cast Keep Out on the Bitterblossom.  

With the board nearly reset, P1 started off round seven with a Mistmeadow Council.  P2 cast Blossombind on the Council on their turn.  P3 played their own Sizzling Changeling.  With my creatures, I hit both P1 and P3.  I guessed Scarlett, Wrench, and Hall.  P1 showed me the Hall.  I cast Tend the Sprigs and got the land and treefolk token.  

P1 had nothing in the eighth round, but P2 played a Surly Farrier.  P3 played Liminal Hold on my treefolk then attacked me with their Changeling.  I blocked with my Skyswimmer, then bounced it with Flock Impostor.  I hit P1 and P3 and guessed Plum, Wrench, and Billiard Room.  P1 passed, but P2 showed me the Billiard Room.  My mana flood paid off because I was able to cast Champions of the Perfect and also drop the Skyswimmer again..

The ninth round started with P1 having to pass again.  P2 cast Lluwen then attacked and connected with P3, guessing White, Wrench, and Ballroom.  P3 showed them a card.  P3 attacked and hit P1, guessing Peacock, Knife, and Secret Passage.  On my turn, I attacked all three opponents, but P2 blocked the Champions so I only got to guess on P1 and P3.  I guessed Plum, Pipe, and Kitchen.  They both passed.  With that knowledge, I had P1's hand almost entirely figured out.  I played Kithkeeper and felt real good about winning on my next turn.  

Unfortunately, P1 felt even better.  They collected evidence 6 on their turn to make a broad guess of Plum, Knife, and Ballroom.  I showed them Mastermind Plum.  Then they made an accusation of Peacock, Knife, and Ballroom.  They checked the envelope and it was correct!  "I was 80% confident," they said, but knew they needed to take the chance because the game would be done that round.

Quick thoughts:

  • 30 was too much life this time.  P1 was the lowest at the end with 17 remaining.  I really don't know how to choose this correctly!
  • I need to get better at gauging when the game is close to ending via Clue.  I probably should have made an accusation on my turn, though I don't know what that accusation would have been.
  • I am so glad the whole group wanted to do this.  I really like playing group games in limited and especially draft formats.

Happy Magicking! 

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