Some friends of mine used to run Wacky Worlds, which was an event where they held a bunch of wacky-style magic events. I never attended one, but I still asked whether now, far in the distant future, I could reuse the name for my own purposes. I got the green light.
So, here we go! Wacky Worlds 2026: A Sealed Journey is on! The basic idea is that players will build a sealed deck and use it in different wacky events, earning points. The player who earns the most points over the course of the day wins a small prize.
One of the reasons I like to run drafts is because I dislike opening packs without "using" them in some way. There are some packs that don't really afford opening for drafts (e.g. Collector Boosters) so this is a venue for them to get used.
This post will act as the official Wacky Worlds resource. I will make updates as necessary.
General Rules:
- Wacky Worlds is taking place on Saturday, June 13.
- Players can arrive as early as 10am and cannot start a new game after 8pm.
- Players must wait to open their packs at the event. They are allowed to bring their own packs (as normal) or get them from me (as normal).
- I will have land and sleeves available for players to use.
- There are sevent different event options: Face the Hydra, Battle the Horde, Defeat a God, Ravnica: Clue, Planechase Eternities Map, Kingdom, and Explorers of Ixalan. These are all described below.
- Players must make a good-faith effort to finish every game. (E.g., players should not concede a game against a horde deck just because they're in a disadvantageous position.)
- If a player is eliminated from a game but they still have a teammate in the game, they should not start a new game. Otherwise, it is okay to join a new game with other players.
- For their sealed pool, players are allowed to use six packs of booster packs, collector boosters (up to 15 cards), set boosters, Jumpstart boosters, and play boosters. There are some special cases: (I expect I'll be adding to this list.)
- Homelands, Fallen Empires, Assassin's Creed Beyond, and March of the Machine: The Aftermath Epilogue and Collector Booster packs each count as a half of a pack.
- Starter Deck and Tournament Deck packs each count as three packs.
- Ravnica: Clue (Jumpstart) packs each count as two packs.
- Players who compete in at least six different event formats earn three bonus points.
- Players who open six different packs from six different sets earn six bonus points.
- Players can compete in the same event multiple times, but they can only score points equal to the number of boxes for that event on the score sheet. If a player participates in an event more than that many times but gets a higher score, they can replace one of their prior scores.
Score Sheet. The image above links to the pdf.
Face the Hydra:
- This format supports one to four players.
- I have one physical set of these cards for players to use. If a second group wants to play, they can play using this site. (I have one iPad that a group can use.) I think the site is pretty correct.
- If the players win, they earn points based on the number of players and number of starting Hydra Heads.
Battle the (Minotaur) Horde:
- This format supports one to four players.
- I have one physical set of cards for players to use. If a second group wants to play, they can do so using this site. (I still only have one iPad that groups can use.) I think the site is pretty correct.
- If the players win, they earn points based on the number of players and base number of spells the horde casts each turn.
Defeat a God:
- This format supports one to four players.
- I have one physical set of cards for players to use. If a second group wants to play, they can do so using this site. (Guess how many iPads I have.) I think this site is pretty correct.
- If the players win, they earn points based on the number of revelers Xenagos starts with.
- This format is considered more difficult than the other two "horde decks" so the point values for winning are higher.
Ravnica: Clue:
- This format supports three to five players.
- I have three sets of clue cards for players to use, or a group can use this site. I'm confident that this site works fine.
- Players start with 25 life.
- We will use the rule that combat-damage-based suggestions are made at the end of the combat phase.
- Players get one point for participating. The winner gets four points instead.
- Before any player makes an accusation, they must wait for all other living players to write down one guess for the solution. Do not look at the envelope until everyone has written down their guess. If the accusation is correct, then any living players who guessed correctly earn two points instead of one.
Planechase Eternities Map:
- This format supports two to four players.
- I have one set of planechase cards for a group to use. I do not have all the Universes Beyond planes, but I have a lot of them!
- If a player moves to a Phenomenon card, then the card resolves and then the group moves to a new plane, which replaces the Phenomenon on the map.
- Players get one point for participating. The winner gets four points instead.
- If a player is still alive after the game moves to a sixth plane, then that player earns two points if they don't win instead of one.
Kingdom:
- This format supports five players at a time.
- I have one set of cards that a group can use. Players can also use this site, which is phone-friendly. (Enough, anyways.) This site definitely works.
- We are not using the original Kingdom cards (King, Knight, 2x Barbarian, Usurper). This replaces the Usurper with one of four random cards. All the roles are on the page linked above.
- Players get one point for playing. The winner earns four points instead.
- If a losing player is still alive when the game ends, they earn two points instead of one.
Explorers of Ixalan:
- This format supports three to five players at a time.
- I have one set of tiles that a group can use. There may be someone bringing a second set of tiles.
- Players get one point for playing. The winner earns three points instead.
- If a player flips over the tile with the Golden City, then they earn an additional point, whether or not they win.
Grand Prize:
The player that scores the most points wins a Quantum Riddler and a pack of Journey to Nyx.
If two players are tied at the end of the day, because they have the same total sum of points, the tiebreaker will be the one with the higher product of their individual scores. The second round tie breaker is... the player that played in more events. If they're still tied... um... the winner is whoever played a card with the higher set number. (I'm trying real hard not to have a deciding game/match in case one player left the premises earlier.)
I hope this answers all your questions! Let me know if there's something else I need to rule on. Check back here for updates.

No comments:
Post a Comment