Showing posts with label standard. Show all posts
Showing posts with label standard. Show all posts

Saturday, August 13, 2011

Bloodcrank at Main Street Comics and Games, Springfield, OH

My local games store runs standard on Thursdays!  So, two days ago, I gave my deck idea a try.  I've slowly been putting together a deck based around the beautiful mindcrank-bloodchief ascension synergy.  Also there's lots of red-black removal.

The deck is far from well-built (list to be supplied later) but there aren't enough staggershock and I failed to add any doom blade.  Or pyroclasm.  Oops.

Round 1: versus Robert and his efficient Red-Green creatures.  These were two quick games.  Both games opened with me getting a quick ascension, both eaten by acidic slime on his turn 4.  I handled obstinate baloth, but couldn't stand up to inferno titan swinging for megadamage.  Oof.  Games: 0-2.  Rounds: 0-1.

Round 2: Charles came at me next with his red-green-black deck, very similar to Robert's.  I died to different big creatures this time.  In game 1, I met my end to a few hits from a grave titan.  In game 2, I had a chance, but blew it.  I managed to get two ascensions on the board.  Before they could become relevant, however, along came acidic slimes 1 and 2.  I missed the chance to take out one of his mana-producing monkeys (Llanowar or BoP).  I did get two mindcranks and another ascension on the board, but had no artillery to finish the deal.  Grave Titan followed by primordeal hydra finished me off.  Games: 0-4.  Rounds: 0-2.

Round 3: I faced off against Brent and his mono-black vampires.  Sidenote: I'm not sure I'll keep hideous end in the main deck in future trials.  In game 1 we both mulligan down to 4.  I get two ascensions with one counter each but his tormented souls lead to bloodthirsted vampire outcasts which I couldn't handle.  Game 2 was a lot more interesting.  His plays were similar, though slower.  Just two turns before I was set to die, I had two ascensions, each with 3 counters and ready to go.  I'd been short on land---only two swamps---and drew a mindcrank.  Also in hand were a gatekeeper of malakir and a lightning bolt.  Brent hadn't seen me play mindcrank yet, so I stupidly played the gatekeeper, hoping to draw into a mountain or red source.  Next turn, I draw a swamp.  Oops: failure!  Had I played the mindcrank, then taken a bit more damage, the kicked gatekeeper would have won me the game.  Rounds: 0-3; Games 0-6.

There were five rounds, but my sleep schedule had taken some dino damage, so I sat down for my final round against Storm.  He knew my plan and straight up claimed he would out race me.  Awesome! :)  In game 1, I didn't have a chance; his red goblins swarmed me before I could get anything going.  Game 2 was a different story.  I had the ascension turn one, with lightning bolt and staggershock cast the next two turns.  On his third turn, he knocks me down to 9, but with less than 5 swingable damage showing on the board for next turn.  Turn 4, I drop a mindcrank; a gatekeeper is hiding out in my hand for next turn.  Sadly, Storm pulled out the hastey goblin for the next turn.  My last chance, shut down!  Rounds: 0-4; games: 0-8. 

Harsh.  I do think this combo deck has way more potential than it showed.  Looking back, I think I might include volt charge to help get counters on the ascension.  Unfortunately, I don't know a good way to protect the cranks and ascensions from hate.

The big story here is that all my opponents were very cool; this store is an excellent place to play! :)