Wednesday, May 20, 2015

Modern R Norin: List and first Outing

Back for Lorwyn/Shadowmoor/Time Spiral standard, I ran a RW deck with Norin the Wary that included Pandemonium, Cloudstone Curio, Keldon Marauders, and other fun things.  More recently, I built a Norin EDH deck.

And then last week I noticed a card I wasn't aware of: Impact Tremors.  Boom.  I put together a Modern deck and took it to Black Moon games last night.  Here's the deck I ran:  (Quick summary: Impact Tremors, Genesis Chamber + Norin and dash creatures.)

4 Impact Tremors
3 Genesis Chamber (I couldn't find a fourth in time!)
2 Outpost Siege
1 Purphoros
4 Norin the Wary
4 Glitterfang
4 Mardu Scout
4 Lightning Berserker
3 Zurgo Bellstriker
2 Hordeling Outburst
4 Screamreach Brawler
1 Goblin Heelcutter
24 Mountain

I played 4 rounds last night:

Round 1, I lost 0-2 to a WUBR deck.  Elesh Norn kicked my butt game 1 and I sided into stuff that was too conservative for game 2.  I didn't realize how potent I could be until the next round...

Round 2: Won 2-1 to my own Spiteclasm deck, piloted by my friend Matt F.  He won game 1 handily, but I pulled off a turn 5 win to take game 2.  First turn Norin followed up by either Impact Tremors or the Genesis Chamber is very strong!  In game 3, Matt got hit by the mana screw, and I won within 10 turns.

Round 3: Won 2-1 against a Jund deck run by Nate, who was my other head in 2HG sealed last month.  (We went 2-1 to take second place of 4 teams.)  I lost game 1, but got to stack up my trigger cards (tremors, chamber, Outpost Siege, Purphoros) the next two games, which pulled the win off for me.  Turns out that Outpost Siege is really strong against Goblin Rabblemaster: the goblins have to attack and two dying Myr can kill the master.

Round 4: Lost 1-2 against Merfolk.  I won game 1 handily, but couldn't handle the onslaught in games 2 and 3.  I should have mulliganed down to 5 for game 3, but I kept an okayish 6-card hand.  I really needed to get the turn 2 Norin + support to make this one happen.  Tough.

Summary: 2-2, not too bad for a deck I threw together the night before (with essentially no sideboard).  Future plans: I heard today about the RW version, Soul Chamber, though I really want to keep the Impact Tremors and dash creatures.  Perhaps I can fit the white in just enough to fit 4 Soul Warden and 4 Soul's Attendant.  Also, Blood Moon really needs to be in the main deck, but they were sitting happily in my Spiteclasm deck, which Matt took to 1-3.

No comments:

Post a Comment