Tuesday, August 3, 2021

Retiring an EDH deck: Child of Alara

It's time to take Child of Alara apart.  With the rules changes that have been in place for about a year, the deck isn't as fun.  Prior to the change, "dies" triggers wouldn't happen if your general (commander) went back to the command zone instead of the graveyard.  Now, after your general goes to the graveyard, you can then choose to move it into the command zone.  This means that dies triggers resolve, and then you can still put it back in the command zone for easy recasting.

This makes Child of Alara even better!  Now you can nuke the world, and then just recast it from the command zone.  The announcement had such an impact that the price for Child jumped up to over $15.  

A significant portion of my deck was about getting it back from my graveyard.  This was a big part of the deckbuilding challenge: how could I put the right number of cards in to facilitate getting my general back into play after it died?  This challenge also provided a lot of the fun.  The difficulty in playing the deck is often based on picking and choosing when you have enough resources to get it back that it's worth sacrificing it.  Without that challenge, I don't think the deck is worth playing anymore.  (Especially since I don't think it's very fun to play against!)

I did play one final game with it last month, which got streamed and recorded.  (I'll update this with a link if it gets posted to YouTube.)   During that game, I ignored the back-to-command-zone rule.

I've really liked this deck for many years, so I want to just record what is in my current list as I dismantle it.  (This is one of very few EDH decks I've actually taken apart.)

Here's the list:

General: Child of Alara

Sac-Outlets:

  • High Market
  • Grim Backwoods
  • Miren, the Moaning Well  (Sadly, I never acquired a Diamond Valley)
  • Costly Plunder
  • Momentous Fall
  • Vexing Scuttler
  • Altar's Reap
  • Innocent Blood
  • Devour Flesh

Resurrections:

  • Moorland Haunt
  • Beacon of Unrest
  • Betrayal of Flesh
  • Makeshift Mannequin
  • Breaking / Entering
  • Connive / Concoct
  • Gift of Immortality
  • Undying Evil
  • Ever After
  • Unburial Rites
  • Artisan of Kozilek
  • Athreos, Shroud-Veiled
  • Minion's Return
  • Faith's Reward
  • Torrent of Souls
  • Journey to Eternity

Man-Lands:

  • Creeping Tar Pit
  • Faerie Conclave
  • Blinkmoth Nexus
  • Treetop Village
  • Stalking Stones
  • Dryad Arbor
  • Celestial Colonnade
  • Lavaclaw Reaches
  • Raging Ravine
  • Stirring Wildwood
  • Coastal Discovery (Yes, I'm counting these)
  • Encircling Fissure
  • Roil Spout

Land-Tutors:

  • Blighted Woodland
  • Tolaria West
  • Hour of Promise
  • Rampant Growth
  • Sylvan Scrying
  • Farseek
  • Tempt with Discovery
  • Kodama's Reach
  • Shard Convergence
  • Harrow
  • Life from the Loam
  • Solemn Simulacrum
  • Mycosynth Wellspring
  • Expedition Map
  • Explosive Vegetaion
  • Crop Rotation
  • Cultivate
  • Sakura-Tribe Elder
  • Search for Tomorrow

Other Lands:

  • 7x Plains
  • 3x Island
  • 7x Swamp
  • 3x Mountain
  • 11x Forest
  • Cascading Cataracts
  • Hanweir Battlements
  • Exotic Orchard
  • Command Tower
  • Terrain Generator

Other Misc:

  • Golden Guardian
  • Wonder
  • Thaumatic Compass
  • Darksteel Ingot
  • Hatching Plans
  • Darksteel Pendant 

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