Can it be considered Chaos if you have Jumpstart packs from four different sets?
I'm really enjoying this Clue format and I had some extra Jumpstart packs on hand. I hate opening packs without using them in some game and three of my friends wanted to play, so we did!
We picked these packs:
And then opened them to get these decks:
Of the four of us, only one had not done Clue before, but they picked it up totally easy. We decided to play starting at 30 life. We dealt out the Clue cards, revealing Billiard Room and Lounge to everyone, and I got Candlestick, Lead Pipe, Ballroom, and Conservatory. I sleeved my deck without looking at the cards I'd opened, Welded + Zuko won the die roll to go first (so they're P1), I took two mulligans (the first one's free) and we were off!
I was the only one with a first turn play: Young Wolf. In the second round, I hit P1 guessing Peacock, Pipe, and Dining Room. They showed me Senator Peacock. I cast Pestilent Wolf and passed. P4 dropped a Selfless Spirit, which put in a lot of work.
In the third round, P1 played Fire Nation Soldier and hit P2. They named Green, Pipe, and Hall. P2 showed them a card. P2 played Sledding Otter-Penguin and passed. I hit P4 with the Young Wolf and suggested Scarlett, Rope, and Conservatory. They showed me Scarlett. I dropped my Ferocious Pup and ended the turn. P4 hit P2 with the Selfless Spirit and guessed Plum, Wrench, and Library. P2 passed. P4 then played Pilgrim of the Ages.
In round four, P1 turned the Fire Nation Soldier on me, which I blocked with my 2/2 wolf parent. I thought I was fine, but they played Run Amok! Oof! They guessed Plum, Wrench, and Library, which I had to pass on. This is really bad because it cost me both a blocker and information. P2 dropped an Aardvark Sloth, then they also attacked me with the Sledding Otter-Penguin. I really wanted to stop revealing information, so I threw my Pup in the way. I wanted more info from P2, though, so I hit them back with Pestilent Wolf. I guessed Mustard, Knife, and Secret Passage. They showed me the Knife. At this point I was stuck with an all-land hand. It was not looking good! P4 kept up the pattern and hit me with the Selfless Spirit. They guessed Peacock, Pipe, and Secret Passage, and I showed the Lead Pipe.
P1 started off round five by playing Draconic Destiny on the Fire Nation Soldier. Thankfully they sent it at P4, suggesting White, Wrench, and the Billiard Room. P4 passed. "I think I'm almost there," P1 said, which was more terrifying than the Fire Dragon Soldier they'd created. (This is the Clue way of declaring yourself the Archenemy.) P2 played Tundra Wall and Sokka, Wolf Cove's Protector. Then they attacked me and P4 with the Otter-Penguin and Sloth. We both blocked (me with the Young Wolf on the Otter-Penguin). I sent my 2/2 Young Wolf at P1, but they hit it with Explosive Shot. I played Chandra's Magmutt (I'm team Canidae) and left Pestilent Wolf back to scare off would-be attackers. P4 hit P1 and me with flyers. They suggested Peacock, Rope, and Hall. P1 showed them a card. (I knew they had Peacock.)
P1 had another big turn to start round six off. They tapped out and used two treasures to drop Fallaji Dragon Engine at full cost. "I don't think there'll be enough turns for someone to die," they said confidently. Then they sent the Fire Nation Soldier at P2, but they killed it with Razor Rings. P2 played Katara, Heroic Healer, pumping up their whole team. Yikes! They swung in on P4, who was able to block one of the two attackers.
They suggested Scarlett, Wrench, and the Study. P4 showed them a card. I attacked P4 (the only vulnerable person) with my Magmutt, but they Divine Verdicted it! Oof! I played Master of the Wild Hunt, then decided to use my whole graveyard to Collect Evidence 6, suggesting White, Candlestick, and Study. P4 and P1 passed, but P2 showed me the Study. I was getting closer, but still had lots of rooms to figure out. P4 then made the big move and cast Hour of Reckoning. They had three 1/1 flying Spirit tokens, which they used to hit everyone. They suggested White, Rope, and Ballroom. P1 showed them a card. I already knew they didn't have Apothercary White, so they must have showed the Rope! That means the only weapon left was the Wrench; Guildmage Boddy was murdered with the Wrench! I got real excited.
P1 immediately killed my excitement. They played Fire Nation's Conquest, then Collected Evidence 6, suggesting White, Rope, and Library. We all passed, but I knew they had the Rope. Maybe that wasn't a final guess. Well, it was final enough, because they immediately accused White, Wrench, and Library. They were right and with that they won!
This was another blast of a game. Maybe 30 life was too high (I don't remember what the final totals were) but it was okay. The game was definitely about getting in for little amounts of damage to make good guesses, which is the way it should be. I don't know whether any of the jumpstart sets were over- or under-powered with respect to the others, but I had a blast and the rest of the group seemed to too.
Some notes for myself for the future:
- P1 said I had been suggesting only cards not in my hand, which was not the case at all. I thought they would get stuck by this, but they didn't. Oh well!
- I think I made a play mistake by not leaving the Pestilent Wolf back to block. Deathtouch is a good Rattlesnake ability!
I recommend the random (chaos?) JumpStart packs with Clue. I do expect that the Clue packs that come with the set would be more powerful, but I'm not certain. In any case, Happy Magicking!






